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MAU: Break-Even Requirements

This article was written by our expert who is surveying the industry and constantly updating the business plan for a mobile app.

mobile app profitability

Understanding your break-even point in Monthly Active Users (MAU) is the single most critical metric for mobile app success.

This detailed guide walks you through the exact calculation methods, cost structures, and strategic considerations you need to determine when your mobile app will become profitable. We cover everything from ARPU stability to contingency planning if user growth stalls.

If you want to dig deeper and learn more, you can download our business plan for a mobile app. Also, before launching, get all the profit, revenue, and cost breakdowns you need for complete clarity with our mobile app financial forecast.

Summary

Break-even MAU represents the exact number of monthly active users needed for your mobile app to cover all costs without generating profit or loss.

The calculation depends on your Average Revenue Per User (ARPU), fixed monthly costs, and variable costs per user—with most mobile apps requiring between 1,000 and 50,000 MAU to break even depending on their monetization model.

Metric Typical Range for Mobile Apps Impact on Break-Even
Average Revenue Per User (ARPU) $0.50 - $15 per month (freemium to premium models) Higher ARPU dramatically reduces required MAU for break-even
Fixed Monthly Costs $5,000 - $50,000 (salaries, office, core infrastructure) Higher fixed costs increase the minimum MAU threshold proportionally
Variable Cost Per User $0.10 - $3.00 (hosting, support, payment processing) Higher variable costs reduce contribution margin and raise break-even MAU
Recurring vs One-Off Costs 85-95% recurring, 5-15% discretionary High recurring costs create pressure for consistent MAU growth
Customer Acquisition Cost (CAC) $1 - $50 per user depending on channel and app category Higher CAC extends payback period and delays profitability timeline
Monthly Churn Rate 5-10% for successful apps, 15-25% for struggling apps Higher churn increases replacement needs and raises effective break-even MAU
Break-Even Timeline 12-24 months for well-capitalized apps, 6-18 months for lean startups Faster timeline requires aggressive user acquisition or higher monetization
Typical Break-Even MAU Range 1,000-10,000 for subscription apps; 10,000-100,000+ for ad-supported apps Depends entirely on monetization model and cost structure efficiency

Who wrote this content?

The Dojo Business Team

A team of financial experts, consultants, and writers
We're a team of finance experts, consultants, market analysts, and specialized writers dedicated to helping new entrepreneurs launch their businesses. We help you avoid costly mistakes by providing detailed business plans, accurate market studies, and reliable financial forecasts to maximize your chances of success from day one—especially in the mobile app market.

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At Dojo Business, we know the mobile app market inside out—we track trends and market dynamics every single day. But we don't just rely on reports and analysis. We talk daily with local experts—entrepreneurs, investors, and key industry players. These direct conversations give us real insights into what's actually happening in the market.
To create this content, we started with our own conversations and observations. But we didn't stop there. To make sure our numbers and data are rock-solid, we also dug into reputable, recognized sources that you'll find listed at the bottom of this article.
You'll also see custom infographics that capture and visualize key trends, making complex information easier to understand and more impactful. We hope you find them helpful! All other illustrations were created in-house and added by hand.
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What is the exact definition of break-even in terms of Monthly Active Users for a mobile app?

Break-even MAU is the precise number of monthly active users at which your mobile app's total revenue exactly equals the sum of all fixed and variable monthly costs, resulting in zero profit or loss.

This metric represents the minimum user base threshold your app must maintain to cover operational expenses without additional capital injection. For mobile apps, MAU is the preferred measurement because it captures actual engagement rather than just downloads or registered accounts—only active users generate revenue through subscriptions, in-app purchases, or advertising impressions.

The mathematical formula is straightforward: Break-even MAU = Total Fixed Monthly Costs ÷ (ARPU - Variable Cost Per User). The denominator represents your contribution margin per user, which is the amount each active user contributes toward covering fixed costs after variable expenses are paid. For a mobile app with $10,000 in fixed monthly costs, $5 ARPU, and $1 variable cost per user, the break-even point would be 2,500 MAU.

This calculation assumes that all active users generate revenue at the average rate and that cost structures remain stable. In reality, mobile apps often have different user segments with varying monetization rates—free users who see ads, premium subscribers, and users who make occasional in-app purchases—so the break-even analysis may need to account for these different cohorts separately.

You'll find detailed market insights in our mobile app business plan, updated every quarter.

What is the current average revenue per user per month and how stable is this metric over time?

ARPU for mobile apps varies significantly by monetization model and typically ranges from $0.50 to $15 per month, with subscription-based apps at the higher end and ad-supported apps at the lower end.

For example, a fitness app with 10,000 active users generating $50,000 monthly revenue would have an ARPU of $5. Premium productivity apps often achieve $10-15 ARPU through subscription fees, while casual gaming apps relying on ads might see $0.50-2 ARPU. Hybrid models combining subscriptions, in-app purchases, and advertising can reach $5-8 ARPU depending on user engagement levels.

The stability of ARPU depends heavily on pricing consistency, seasonal usage patterns, and the effectiveness of upselling strategies. Mobile apps with strong product-market fit typically show relatively stable ARPU month-over-month, with fluctuations of 5-10% being normal. However, ARPU can spike during holiday seasons for retail apps, drop during summer months for productivity apps, or change significantly when introducing new features or pricing tiers.

Factors that cause ARPU instability include promotional discounts, changes in user acquisition channels (different sources bring users with different spending behaviors), product updates that affect engagement, and competitive pressure forcing price adjustments. Successful mobile apps monitor ARPU by cohort and acquisition channel to identify which user segments are most valuable and adjust their marketing spend accordingly.

Long-term ARPU trends often show gradual increases as apps mature and implement better monetization strategies, optimize their conversion funnels, and expand premium feature sets. Apps that fail to grow ARPU over time typically struggle with user engagement or face commoditization in their category.

What are the fixed monthly costs that must be covered regardless of user activity in a mobile app business?

Fixed monthly costs for a mobile app business represent expenses that remain constant regardless of how many users are actively using the app.

Cost Category Typical Monthly Range Key Considerations
Core Team Salaries $8,000 - $40,000 Includes developers, product managers, and essential staff; scales with team size and location; represents 50-70% of fixed costs for most startups
Office and Workspace $500 - $5,000 Physical office rent, utilities, or coworking memberships; many mobile app teams operate remotely to minimize this cost
Core Software Licenses $500 - $3,000 Development tools, project management platforms, analytics dashboards, and essential SaaS subscriptions that don't scale with users
Legal and Compliance $500 - $2,000 Business insurance, legal retainers, regulatory compliance costs, privacy policy maintenance, especially important for apps handling sensitive data
Base Infrastructure $200 - $2,000 Minimum server capacity, domain registration, SSL certificates, CDN base fees, and other infrastructure that exists independent of usage volume
Administrative Overhead $300 - $1,500 Accounting services, payroll processing, banking fees, business registrations, and general administrative expenses
Marketing Base Costs $500 - $5,000 Brand maintenance, website hosting, content creation tools, social media management platforms, and baseline marketing infrastructure

These fixed costs typically total between $10,000 and $60,000 monthly for early-stage mobile apps, with lean startups at the lower end and well-funded ventures at the higher end. The key characteristic is that these expenses must be paid every month regardless of whether you have 100 or 100,000 active users.

Understanding your fixed cost structure is critical because it directly determines your break-even MAU threshold—higher fixed costs mean you need more users to become profitable. Many successful mobile app founders focus on keeping fixed costs as low as possible during the early growth phase to extend their runway and reach break-even with fewer users.

What are the variable costs per active user and how do they scale with growth in a mobile app?

Variable costs in a mobile app business are expenses that increase proportionally with each additional active user, typically ranging from $0.10 to $3.00 per MAU.

The primary variable costs include cloud hosting and infrastructure that scales with usage (compute resources, database operations, data storage, and bandwidth), customer support costs (help desk tickets, chat support volume, email responses), payment processing fees (typically 2-3% of transaction value plus fixed per-transaction fees), and API or third-party service costs that charge per user or per request.

For example, a social networking app might incur $0.50 per MAU in server costs, $0.30 in CDN and bandwidth charges, $0.20 in customer support allocation, and $0.15 in payment processing fees, totaling $1.15 variable cost per user. A video streaming app would have significantly higher variable costs—potentially $2-5 per MAU—due to bandwidth-intensive content delivery.

Variable costs generally scale linearly with user growth in the beginning, but many apps achieve economies of scale as they grow. Cloud infrastructure costs often decrease per-user as you negotiate volume discounts with providers like AWS, Google Cloud, or Azure. Customer support can become more efficient through self-service resources, automated chatbots, and improved documentation, reducing the per-user support cost over time.

The ratio of variable to fixed costs is crucial for understanding your business model scalability. Apps with low variable costs (under $0.50 per MAU) have strong unit economics and can scale profitably once they reach break-even. Apps with high variable costs relative to ARPU face tighter margins and must focus on operational efficiency to achieve sustainable profitability.

This is one of the strategies explained in our mobile app business plan.

business plan app

What proportion of costs are recurring versus one-off or discretionary in a mobile app business?

In a mobile app business, 85-95% of costs are recurring monthly expenses, with only 5-15% being one-off or discretionary investments.

Recurring costs—which include team salaries, cloud infrastructure, software licenses, customer support, and ongoing marketing spend—must be paid every single month regardless of business performance. These predictable expenses form the foundation of your break-even calculation and directly determine your minimum MAU requirements. For a typical early-stage mobile app, monthly recurring costs might include $15,000 in salaries, $2,000 in cloud infrastructure, $1,000 in software subscriptions, $3,000 in baseline marketing, and $1,500 in administrative overhead, totaling $22,500 in unavoidable monthly expenses.

One-off costs are occasional investments that don't repeat monthly, such as major infrastructure migrations, one-time legal fees for patent filings or major contract negotiations, significant feature development requiring temporary contractor help, or major rebranding initiatives. These might total $5,000-20,000 annually but are not factored into monthly break-even calculations.

Discretionary costs are expenses you can pause or eliminate without immediately impacting core operations—examples include conference attendance, experimental marketing campaigns, optional team training programs, or office upgrades. While these investments can drive growth, they're not essential for day-to-day operations and can be cut quickly if cash flow tightens.

The high proportion of recurring costs in mobile app businesses creates significant financial pressure to reach break-even quickly. Unlike businesses with flexible cost structures, mobile apps have limited ability to reduce expenses in response to slower user growth, making accurate break-even planning absolutely critical for survival.

What is the minimum number of Monthly Active Users required to cover both fixed and variable costs at current revenue per user?

The minimum MAU required for break-even is calculated using the formula: Total Fixed Monthly Costs ÷ (ARPU - Variable Cost Per User), which gives you the exact user threshold where revenue equals total expenses.

App Scenario Cost & Revenue Structure Break-Even MAU Calculation
Lean Subscription App Fixed Costs: $10,000/month
ARPU: $8
Variable Cost: $1/user
$10,000 ÷ ($8 - $1) = 1,429 MAU
Relatively achievable for focused niche apps with strong value proposition
Mid-Size Freemium App Fixed Costs: $25,000/month
ARPU: $3
Variable Cost: $0.50/user
$25,000 ÷ ($3 - $0.50) = 10,000 MAU
Requires solid user acquisition and retention strategies
Ad-Supported Gaming App Fixed Costs: $30,000/month
ARPU: $1.50
Variable Cost: $0.30/user
$30,000 ÷ ($1.50 - $0.30) = 25,000 MAU
Needs viral growth or significant marketing investment
Premium B2B App Fixed Costs: $40,000/month
ARPU: $15
Variable Cost: $2/user
$40,000 ÷ ($15 - $2) = 3,077 MAU
Lower user count but requires strong enterprise sales process
Social Platform with Low Monetization Fixed Costs: $50,000/month
ARPU: $0.80
Variable Cost: $0.20/user
$50,000 ÷ ($0.80 - $0.20) = 83,333 MAU
Requires massive scale before profitability; high risk profile
Well-Funded Content App Fixed Costs: $60,000/month
ARPU: $5
Variable Cost: $1.50/user
$60,000 ÷ ($5 - $1.50) = 17,143 MAU
Moderate scale needed with balanced monetization approach
Utility App with In-App Purchases Fixed Costs: $15,000/month
ARPU: $4
Variable Cost: $0.60/user
$15,000 ÷ ($4 - $0.60) = 4,412 MAU
Achievable timeframe with focused marketing and strong product-market fit

The key insight from these calculations is that your contribution margin per user (ARPU minus variable cost) is the critical lever for reducing break-even MAU. Even small improvements in ARPU or reductions in variable costs can dramatically lower the number of users you need to become profitable.

For instance, if you can increase ARPU from $3 to $4 while keeping costs constant, your break-even MAU drops by 25%. Similarly, optimizing infrastructure to reduce variable costs from $0.50 to $0.30 per user has a significant impact on your profitability timeline.

How sensitive is the break-even point to fluctuations in revenue per user or customer churn?

Break-even MAU is extremely sensitive to both ARPU changes and churn rate variations, with small percentage shifts creating significant impacts on profitability timelines.

A 10% decrease in ARPU directly increases your required break-even MAU by approximately 11-12%, while a 20% ARPU drop can push break-even requirements up by 25-30%. For example, if your app currently needs 10,000 MAU to break even with $3 ARPU and $0.50 variable costs, a drop to $2.70 ARPU would push break-even to approximately 11,364 MAU—requiring 1,364 additional active users to achieve the same profitability.

Customer churn has a compounding effect because it forces continuous user replacement just to maintain your current MAU level. At a 5% monthly churn rate, you lose 500 users each month from a 10,000 MAU base and must acquire at least 500 new users simply to stay flat. At 10% churn, you need 1,000 new users monthly just for replacement—doubling your effective acquisition requirement before any growth occurs.

High churn also increases effective customer acquisition costs because you're constantly paying to replace churned users rather than growing net MAU. If your CAC is $10 and monthly churn is 10%, you're spending $10,000 monthly just on replacement users for a 10,000 MAU base, which adds hidden costs to your break-even calculation. Apps with 5% churn or lower can invest acquisition budgets into growth rather than replacement, reaching break-even much faster.

The relationship between ARPU stability and churn is critical: apps that maintain consistent ARPU typically have lower churn because users perceive ongoing value. When ARPU drops, it often signals weakening engagement, which precedes increased churn. Monitoring both metrics together provides early warning signs of business model stress before break-even is jeopardized.

Get expert guidance and actionable steps inside our mobile app business plan.

What impact would a 10%, 20%, or 30% change in user acquisition costs have on the break-even requirements?

Changes in user acquisition costs primarily affect your cash flow and payback period rather than the mathematical break-even MAU itself, but they significantly impact when you actually achieve profitability.

CAC Change Impact on Cash Requirements Strategic Implications
+10% CAC Increase If CAC rises from $10 to $11, acquiring 10,000 users costs $110,000 instead of $100,000—requiring $10,000 additional capital Extends payback period by 1-2 months; may force budget reallocation from other areas; requires closer monitoring of acquisition channel efficiency
+20% CAC Increase CAC from $10 to $12 means $120,000 for 10,000 users—20% more working capital needed upfront Significantly delays break-even timeline by 2-4 months; may require additional fundraising or cost cuts; demands immediate optimization of conversion funnels and retention strategies
+30% CAC Increase CAC from $10 to $13 requires $130,000 for 10,000 users—30% higher capital requirement Critical situation requiring immediate action; may need to pause acquisition, pivot channels, or raise emergency funding; break-even could be delayed 3-6 months
-10% CAC Decrease CAC from $10 to $9 saves $10,000 on 10,000 user acquisition Accelerates profitability by 1-2 months; allows increased acquisition volume or budget redeployment to retention/product development
-20% CAC Decrease CAC from $10 to $8 saves $20,000 on 10,000 users—20% capital efficiency gain Dramatically improves unit economics; can double acquisition rate while maintaining same cash burn; break-even timeline shortened by 2-3 months
-30% CAC Decrease CAC from $10 to $7 saves $30,000 on 10,000 users—game-changing efficiency Enables aggressive growth strategy; significantly shorter path to profitability (3-5 months faster); competitive advantage in market positioning

The relationship between CAC and break-even becomes critical when analyzing payback periods. If your monthly contribution margin per user is $2.50 (ARPU of $3 minus $0.50 variable cost), and CAC is $10, your payback period is 4 months. A 30% CAC increase to $13 extends payback to 5.2 months, meaning users must stay active longer before becoming profitable—placing more pressure on retention strategies.

Apps with longer payback periods face higher risk if churn increases or market conditions change. The industry benchmark is to achieve CAC payback within 12 months, with best-in-class apps recovering CAC within 6 months. When CAC increases push payback beyond 12 months, the business model becomes increasingly fragile and may not survive market downturns or competitive pressure.

business plan mobile app development project

How do projected user growth rates compare with the break-even threshold timeline?

Your projected monthly user growth rate must consistently exceed the minimum growth needed to reach break-even MAU within your available runway, or you'll run out of capital before achieving profitability.

For example, if you need 10,000 MAU to break even, currently have 2,000 MAU, and have 12 months of runway remaining, you must add a net average of 667 users per month (8,000 additional users ÷ 12 months). However, this linear calculation doesn't account for churn—if you have 5% monthly churn, you lose 100 users monthly from your initial base (growing as MAU grows), meaning you actually need to acquire 767+ gross new users monthly to hit your break-even target.

Most successful mobile apps show compound growth patterns rather than linear growth. Early-stage apps might grow 20-40% month-over-month through viral mechanisms, referrals, and initial marketing push. As the user base grows, percentage growth rates typically decline but absolute user additions increase. An app growing from 1,000 to 1,500 MAU (50% growth) and then to 2,000 MAU (33% growth) is still adding 500 users per month in absolute terms.

The critical analysis involves comparing your actual growth trajectory against required growth rates. If you're growing at 15% monthly but need 25% growth to reach break-even before capital runs out, you face a fundamental problem requiring immediate intervention—either accelerating user acquisition, reducing costs, or securing additional funding. Conversely, if you're exceeding required growth rates, you can optimize for efficiency rather than speed.

Seasonal patterns also affect growth rate planning. Consumer apps often see surge growth in January (New Year's resolutions), December (holiday periods), or September (back-to-school), while B2B apps may have stronger Q1 and Q4 growth aligned with corporate budget cycles. Factor these seasonal variations into your break-even timeline projections to avoid false assumptions about sustainable growth rates.

We cover this exact topic in the mobile app business plan.

What assumptions about retention and engagement are built into the break-even calculation?

Break-even calculations implicitly assume specific retention rates and engagement levels that directly determine whether projected MAU and ARPU targets are achievable.

The fundamental retention assumption is that acquired users remain active long enough to generate revenue exceeding their acquisition and variable costs. Most break-even models assume 60-80% Day-30 retention (users still active 30 days after acquisition) and 30-50% Day-90 retention for successful apps. If actual retention falls below these benchmarks, your effective break-even MAU increases because churned users must be continuously replaced.

Engagement assumptions affect ARPU directly—the model presumes users interact with monetization features at projected rates. For subscription apps, this means assumed conversion rates from free to paid (typically 2-5% for freemium models). For ad-supported apps, this means assumed session frequency and duration (e.g., 10 sessions per month averaging 5 minutes each). If actual engagement is lower, ARPU declines and break-even MAU requirements rise proportionally.

The relationship between cohort performance and break-even is critical. Early user cohorts often show different behavior than later cohorts—early adopters may be more engaged and have higher ARPU, while later mainstream users may have lower engagement. Conservative break-even models use blended retention and engagement metrics across all cohorts, while aggressive models assume all users will match early adopter performance, which rarely materializes.

Many break-even calculations also assume improving retention over time through product enhancements, better onboarding, and optimized user experience. This is reasonable if you have a clear product roadmap and resources to execute improvements, but dangerous if you're counting on retention gains without specific initiatives to achieve them. The gap between assumed and actual retention is one of the most common reasons mobile apps fail to reach break-even on schedule.

What benchmarks from comparable companies or industry standards inform realistic MAU break-even targets?

Industry benchmarks vary significantly by app category, monetization model, and target market, but provide essential reality checks for your break-even projections.

  • Subscription-based productivity apps typically achieve break-even at 2,000-8,000 MAU with ARPU between $8-15, monthly churn of 3-6%, and CAC payback periods of 6-12 months. Examples include project management tools, note-taking apps, and professional utility apps.
  • Freemium social and communication apps require 10,000-50,000 MAU for break-even with ARPU of $1-3 driven primarily by advertising, monthly churn of 8-15%, and longer CAC payback periods of 12-18 months. These apps rely on network effects and viral growth to reach scale efficiently.
  • Gaming apps with in-app purchases need 15,000-100,000 MAU to break even with ARPU of $0.50-2, very high churn rates (20-30% monthly for casual games), but lower CAC due to viral mechanics. Success depends on creating highly engaging gameplay loops that drive repeat sessions.
  • B2B SaaS mobile apps can break even with just 500-3,000 MAU because of significantly higher ARPU ($20-50+), much lower churn (2-4% monthly), and longer sales cycles with higher CAC ($50-200) that's justified by customer lifetime value.
  • Content and media apps typically require 20,000-80,000 MAU for break-even with ARPU of $1-4 from combined subscription and advertising revenue, moderate churn of 6-10%, and content costs that scale with user base but show economies of scale at higher volumes.

Best-in-class benchmarks across categories show CAC payback within 6 months, monthly churn below 5%, LTV:CAC ratios above 3:1, and Year-1 retention above 40%. Apps that consistently hit these metrics typically achieve break-even within 12-18 months of launch with sufficient capital to reach scale.

The most valuable benchmark comparison involves apps at similar stages with similar business models rather than comparing early-stage startups to mature market leaders. A new fitness app should benchmark against other apps in their first 12-24 months, not against established players with years of optimization and brand recognition.

business plan mobile app development project

What contingency strategies exist if MAU growth stalls before the break-even point is reached?

When user growth stalls before break-even, immediate action across multiple levers is essential to extend runway and create a path to profitability.

Cost reduction strategies should be implemented first because they provide immediate cash flow relief. Cut or defer all discretionary expenses including conferences, optional tools, and non-essential contractors. Delay non-critical hires and consider reducing team size if necessary, though this should be a last resort as it impacts product development capacity. Renegotiate vendor contracts and switch to lower-cost alternatives for cloud infrastructure—moving from AWS to more economical providers can reduce hosting costs by 20-40%. These actions can reduce monthly burn by 15-30% without fundamentally changing the business model.

ARPU optimization offers another lever when growth stalls. Introduce or refine premium tiers with additional features to capture more revenue from existing users. Implement strategic price increases of 10-20% for new users while grandfathering existing subscribers—data shows 60-70% of users accept modest price increases when value is clearly communicated. Add new monetization streams like affiliate partnerships, data licensing (with user consent), or B2B offerings that leverage your existing user base. Small ARPU improvements can reduce break-even MAU requirements by 20-30%.

Retention and engagement initiatives become critical because keeping existing users is much cheaper than acquiring new ones. Launch retention campaigns targeting at-risk users identified through engagement data. Improve onboarding to ensure new users experience core value within the first session—increasing Day-1 retention by 10% can improve overall retention curves significantly. Implement reactivation campaigns for churned users, which typically costs 50-70% less than acquiring entirely new users. Better retention directly improves your effective MAU without additional acquisition costs.

Alternative acquisition channels may unlock growth when primary channels stall. If paid advertising has become too expensive, pivot to content marketing, influencer partnerships, or referral programs that often show lower CAC. Explore partnership opportunities with complementary apps for cross-promotion. Test emerging channels like TikTok, podcasts, or community-building platforms that may have lower competition and cost. Channel diversification reduces dependence on any single acquisition source.

Pivoting the business model may be necessary if fundamental assumptions prove incorrect. Consider shifting from B2C to B2B if enterprise customers show stronger interest and higher willingness to pay. Transition from freemium to paid-only if free users generate insufficient revenue and high support costs. Explore licensing your technology to other companies rather than scaling user acquisition directly. These pivots can dramatically change economics and create faster paths to profitability with lower capital requirements.

It's a key part of what we outline in the mobile app business plan.

Conclusion

This article is for informational purposes only and should not be considered financial advice. Readers are encouraged to consult with a qualified professional before making any investment decisions. We accept no liability for any actions taken based on the information provided.

Sources

  1. Dojo Business - Software Break-Even Users
  2. Lucid - SaaS Break-Even Calculator
  3. PayPro Global - SaaS Break-Even Point Calculator
  4. Dojo Business - Mobile App MAU Break-Even
  5. HiBob - Average Revenue Financial Metrics
  6. Drivetrain - ARPU vs ARPA in SaaS
  7. Business Plan Templates - SaaS Running Costs
  8. Drivetrain - Variable Costs
  9. Valiotti - 10 SaaS Metrics
  10. Sales Assembly - CAC Payback
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